![]() ![]() #define INVADERS_SPEED 20 // speed of movement, lower=faster.Ĭonst unsigned char InvaderTopGfx PROGMEM = // top, middle ,bottom widthsĬhar AlienXMoveAmount = 1 // norm is 2, this is pixel movement in X #define INVADERS_DROP_BY 4 // pixel amount that invaders move down by Space Invaders clone.hex (24.5 KB) /* Adapted from Xtronical Space Invaders Tutorial Working code in Project ABE with visible missiles Any ideas - take it easy on my coding… I am completing a tutorials from a few different places, so it probably looks more like a patch work quilt :(. ![]() ![]() I cant slow the speed of the missiles down so I can see them, even if I mess with the frame rate. When I test the code out ‘Space Invaders clone’ on Project ABE I can clearly see the Tank Missiles but when I load it into Arduboy they vanish but still blow up the invaders. Quick question but probably not a quick solution. ![]()
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